At first glance, Ragnarok M: Classic’s announcement touting a “Zeny buys it all” economy might spark concerns about blockchain integration or hidden monetization schemes. However, this global release of the previously Asia-exclusive mobile title seems to avoid those pitfalls, positioning itself as a streamlined, nostalgia-driven experience with a single in-game currency. Developer XD.com and publisher Gravity Interactive emphasize a “relaxed, player-friendly design” where Zeny—the game’s universal currency—can be earned through gameplay and used to trade all items.
“Unlike other mobile RPGs, Ragnarok M: Classic Global introduces a revolutionary, Zeny-only economy. There are no paid gachas, no exclusive top-up items, and no hidden monetization traps. Every item in the game—from powerful gear to rare MVP cards—can be obtained through gameplay and traded freely with other players. This system ensures a fair and transparent experience where progression is driven by skill, effort, and adventure—not spending.”
While the pitch champions Zeny’s in-game earnability, a quick visit to the official Zenny purchase page reveals the currency is also directly available for real money. This undercuts claims of a “revolutionary” model, as buying in-game currency with cash is a longstanding MMO trope. Still, the absence of gacha mechanics and NFT integrations—a relief after Gravity’s earlier NFT-focused Ragnarok Labyrinth experiment—makes this a comparatively player-centric offering.
Additional features include 100% success rates on gear upgrades, swappable base classes, and an “offline grind” system designed to reduce time commitment. Pre-registration for the global launch is now open on iOS and Android, though cautious optimism is advised.