The free-to-play SUPERVIVE has officially launched its 1.0 version after leaving Early Access, bringing significant changes to almost every aspect of the game.
A key addition is the Armory system, allowing players to unlock and collect gear progressively, enabling them to create consistent, strategized builds for matches. This represents a significant shift from the unpredictability of traditional battle royale loot systems. Players can now earn Prisma, a currency that cannot be purchased, by participating in matches, completing objectives, and achieving high placements. This currency can be used to enhance the Armory through capsules and direct purchases, creating enduring progression beyond just ranked competitions or battlepasses.
In-game mechanics have also been refined. Hunters now have the ability to teleport to teammates, respawn more quickly, and collect Prisma from designated extraction points on the map. The Breach map has been redesigned to facilitate aerial movement. Gliders no longer consume fuel but can overheat, and a new vehicle, the Skyshark, introduces more dynamic movement options. The updated traversal system features jetstreams, storm clouds, and abyssal spaces between islands, accentuating the importance of mobility and verticality.
Since the Open Beta, five new Hunters have been introduced, with three more planned — starting with Wukong, who offers stealth, mobility, and chaotic clone abilities. Additionally, existing Hunters such as Beebo, Felix, and Eva have undergone balancing adjustments where necessary based on their interactions with Armory mechanics.
Matchmaking has been divided into Ranked and Unranked categories, featuring a complete reset of ranked stats and updates to the MMR system to foster fairer, skill-oriented match pairings. Bots have been improved or removed, and an MMR decay system has been implemented to assist returning players. Solo players will enjoy smaller squad sizes, enhanced respawn mechanics, and increased self-agency during gameplay.
Additional updates encompass a comprehensive client and UI redesign, a refreshed lobby interface, enhanced HUD, death recap features, revamped stores, clearer mission tracking, and an improved end-of-game summary. The Arena mode has also been modified to align with the Armory structure, although it continues to serve as a secondary experience to the primary Breach mode. Lastly, the Warm-Up mode now grants account XP and enables players to test their personal Armory setups within a small economy framework.