Participation metrics suggest World of Warcraft’s Mythic+ dungeon runs are at an ‘all-time low’

Metrics Indicate World of Warcraft’s Mythic+ Dungeon Runs are at a Record Low


As per data released by a well-known player-oriented website, Raider.IO, it seems player engagement in Mythic+ dungeons has experienced a noticeable decrease in World of Warcraft: The War Within, if you’ve sensed a difference, it’s most likely not just your imagination.

Taking a look at a recently generated visual that contrasts M+ participation in the initial 13 weeks of Season 1 for TWW to past expansions within an equivalent duration, there’s an observed decline across all tracked parameters, with total runs, runs over time, and completed M+ runs nowhere near the inaugural week’s percentage. This pull of data is based on 20M+ TWW runs logged via the site and WoW’s homepage leaderboard.

The website gives merit to claims stating that Mythic+ engagement is at its lowest point. “Mythic+ participation always witnesses a drop as the Season progresses, but The War Within is the only one to experience such a constant downfall,” it states.

There are several factors possibly contributing to this downfall, such as the introduction of new loot earning methods like delves, modifications to the activity, critique of recent dungeons, and irritation around class balance. Raider.IO’s other charts also indicate influences on class popularity and team compositions. However, the data is intended to inform, not promote any specific meta.

Game director Ion Hazzikostas admitted to PC Gamer that the introduction of Delves in The War Within led some players to switch their primary activity from M+ to Delves for more flexibility, but agrees that dissatisfaction amongst M+ players is an issue.

In response to growing discontent, Blizzard plans to alter affixes and keystone expiration in Season 2 and possibly swap M+ timers with a death counter . Preparations for the upcoming M+ season are already in progress according to Hazzikostas.

“We bear the responsibility to provide an enchanting dungeon experience to everyone who seeks it, by ensuring the right level of difficulty and teaming options,” he says. “As we kick off the cycle, M+’s vitality is our design team’s priority along with game leadership.”

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