
Dungeons & Dragons Online players anticipating a smoother 64-bit migration than LOTRO‘s troubled transition instead face technical turmoil. Following severe performance issues during server transfers, Standing Stone Games halted migrations to investigate solutions.
“We’re implementing temporary restrictions on 64-bit realm transfers and unpacking operations through the weekend,” SSG officials announced. “While existing processes will complete, new transfers and character unpacking are paused. Players may continue preparing characters on 32-bit servers. Further updates will follow next week after additional analysis.”
The technical woes extend beyond DDO. Despite a Lord of the Rings Online hotfix initially resolving Update 45’s performance problems, players flooded forums with reports of resurgent lag spikes on 64-bit servers over the weekend. Many question the migration’s value when performance mirrors the older 32-bit environment, as highlighted in this player frustration thread.