Recently, at the Xbox Games Showcase, Microsoft unveiled a charming new creature-collecting title, Aniimo. They’re not alone in showcasing a game in this genre, as Netmarble has announced the upcoming closed beta for its monster-taming action RPG, Mongil: Star Drive.
While I was discussing Aniimo, I noticed Reddit buzzing with comparisons to Pearl Abyss’ creature-collecting game DokeV. I mentioned in my write-up that although both games look delightful, I have a slight preference for the character design of Aniimo.
That being said, there’s something I really admire about DokeV—if it eventually releases—and that’s its urban setting. In my view, we could benefit from more fantasy-themed games set in open-world cityscapes. Naturally, I still indulge in numerous titles that embrace the classic fantasy realm, like Genshin Impact, which features castles, ruins, and expansive areas dotted with small villages. Titles such as Final Fantasy XIV often switch up locations, encapsulating different eras or technological advancements (even if those often veer into the absurd).
In contrast, Wuthering Waves takes place in a post-apocalyptic setting. It displays the remnants of former urban landscapes, reduced to ruins, and the society that has rebuilt feels reminiscent of an older era, despite certain technological advancements.
While I appreciate the aesthetics of all these games, the one I’m currently engaged with that immerses me in a modern urban environment is Zenless Zone Zero. It retains a fantasy element and is set in a post-apocalyptic context. Still, I enjoy residing in a city, with my own apartment above a video store, conveniently grabbing noodles and coffee from the corner. The only drawback is that Zenless isn’t open-world; you fast travel between zones, limiting exploration.
This is one of the aspects that drew me to DokeV, which is another big reason it piqued my interest. I guess I’m after a little Saints Row flavor in my creature-collecting experiences.
Moreover, games featuring urban settings offer a unique opportunity to connect with other characters. You’re not merely combating evil forces and saving the world; you’re also navigating the everyday challenges, like that hefty electric bill your AI companion has incurred (looking at you, Fairy) or assisting neighbors with the mysteries of local cats. These details enrich the gaming experience and breathe life into the narrative.
That said, I’m not planning on swapping out any of the games that currently hold my interest; I love them too much. However, I genuinely believe we could benefit from more open-world urban offerings. Here’s hoping that Ananta (and potentially DokeV) will cater to those of us craving those experiences.
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