MMOBomb

Are You a Day One Content Creator?

Tomorrow, Final Fantasy XIV will release a new patch that brings fresh playable content to the MMORPG that fans have eagerly anticipated. This patch features the latest field operation called Occult Crescent, which is designed for long-term engagement. Players will embark on new quests to acquire awesome weapons while also enjoying other additions like Manderville and society quests, but the field operation is definitely the highlight.

The buzz surrounding Occult Crescent is palpable, and players are gearing up to participate. Discord channels and Linkshells have been created, events are being organized, and many players will dive into the action as soon as it goes live. However, not everyone will rush in; some players will take their time with it, and that’s perfectly okay. After all, this content is intended to be enjoyed over an extended period.

This has me reflecting on my own strategy. When the content launches tomorrow, I plan to tackle the previous quests immediately and prepare for what is likely to be a somewhat lengthy unlocking process for the field operation. This way, I’ll be ready to join my group once they’re prepared.

XIV Occult Crescent

In fact, whenever new content is released for any game I’m playing, I’m usually prepared to jump in right on the launch day. It might take me a couple of days to fully experience it (for instance, Honkai: Star Rail’s last story update took me two days to complete, with one night extending until 4 am to finish the storyline), but I’ll get it done.

One of the main reasons behind this eagerness is that I regularly play about five different games, and at least three of them include limited-time story events that get referenced in the main narrative later. Missing out on that kind of content feels frustrating, so I try my best to stay engaged. In full MMORPGs like FFXIV, there’s always something else on my to-do list, and I definitely want to avoid falling behind. After all, some MMO content becomes irrelevant once the majority of players complete it.

This behavior stems from a blend of FOMO and the completionist mentality. I enjoy checking off my achievements and decluttering my task list. So, I strive to keep pace, even if it may not seem crucial in the grand scheme. (Plus, it simplifies my work a bit.)

That said, I realize this may appear excessive to some. I find it fascinating to consider how others approach the same content I’m engaging with. For many gamers, diving into new content on a Tuesday could be impractical, while others might choose to savor the experience over time. Sure, there are times when I feel a little sad once it’s all complete. However, given the number of games I play, a content drought is rarely an issue. But I understand that dedicated players of a single game might worry about this.

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