On May 31, 2024, Wayfinder took everyone by surprise with its Echoes update — transforming from a free-to-play MMORPG to a buy-to-play single-player action RPG featuring three-player co-op gameplay. While the success of the initial Wayfinder will remain uncertain, this new iteration has generated over $11 million in revenue.
Typically, the opposite occurs. MMORPGs usually launch as buy-to-play titles and convert to free-to-play as their player base declines. This approach reduces barriers for entry, helping both new and returning players to join. With a larger audience, developers can then implement monetization strategies through microtransactions — including cosmetics, convenience items, and battle passes — which provide more consistent long-term income. Free-to-play models also keep games competitive and rekindle interest in a saturated market.
However, Wayfinder stands out as an exception.
The game has been largely commended for its storytelling, world-building, exploration, and progression. Nonetheless, I cannot embrace this new direction. The online features that once made the world vibrant and interconnected are gone. The social hub feels devoid of life. With the absence of random encounters or open-world group engagement, the universe feels confined. Truthfully, it seems as if the game swapped a half-finished MMO for a half-finished co-op action RPG.
It’s important to note that I logged over 130 hours in the original Wayfinder.
While I appreciate the core gameplay that initially captivated me remains intact, the new content does present some notable highlights. For instance, the introduction of mounts is a significant enhancement for world exploration. Armor now impacts your stats rather than being solely cosmetic. Customization has also been expanded — allowing more flexibility in dyeing gear and altering your character’s appearance. Additionally, the game runs more smoothly, with reduced lag and more responsive combat. Crucially, it now allows offline play with no microtransactions.
Nevertheless, for someone who cherished Wayfinder before, it feels as if something essential has vanished. The MMO essence has disappeared, though its shadow persists. Solo play can feel lonely unless you have a team of friends to engage with. One aspect that continues to impress is the art direction and gear system. Unlocking new equipment, customizing your loadout, and creating a formidable-looking character remains genuinely enjoyable. While I have reservations about Airship Syndicate’s choices, I commend the developers for not abandoning Wayfinder entirely. I truly relished the game at its launch, and it’s disheartening to witness its evolution.
For those who never experienced Wayfinder, though, there is a solid game to enjoy here, even if it occasionally feels somewhat hollow.