Stars Reach, a science-fantasy MMORPG funded through Kickstarter, has reached its initial campaign goal sparking its first stretch goals, further enriching its vision of an entirely reactive, player-led universe. The game, currently in pre-alpha testing, offers procedurally generated planets and a mutable skill method independent of character classes in an enduring environment where every activity has an effect.
Responsible for Star’s Reach is Raph Koster, well-regarded for his role in designing Ultima Online and Star Wars Galaxies. Despite his acclaim in the industry, crowdfunded MMORPGs are notorious for overpromising and underachieving.
Key Components of Stars Reach
- Everevolving Galaxy Mechanics Each planet dynamically changes over time: forests rejuvenate after wildfires, rivers forge fresh routes, and deserted towns deteriorate. Survival is contingent on weather conditions and seasons due to natural phenomena such as acid rain, snowstorms, and droughts, necessitating player adaptation.
- Profession-Based Progression Options include Xenobiologist, Merchant, Politician among professions, each aiding in a player-run economy. Using skills boosts their development, fostering blended roles (e.g., a Botanist who manufactures weapons).
- Activity-Based Combat & Damage Physics-oriented battles enables players to alter landscapes or trigger landslides. Based on ecosystem interruptions, foes can either retaliate or flee.
- Player-Managed Establishments Construction of cities, planetary rules, and law enforcement—or over-exploitation of worlds for resources. Planets exhibit “health bars” symbolizing ecological equilibrium.
- Space Discovery Commandeer spaceships through space-time anomalies, embark on galactic battles, and uncover randomly created star systems that grow with time.
Anticipated Access & Deployment Timetable
- Pre-Alpha: Restricted testing featuring regular wipes (backers given preference).
- Early Access (2026): Paid admittance with Reacher-tier backers included.
- Official Launch (2027): Freemium model with a “Head Start” purchase option.
Whether Stars Reach can adhere to its timeline is yet to be seen. Whilst I appreciate the concept of a sandbox MMORPG, I remain doubtful of Kickstarter MMORPGs. To put it simply, it’s one thing to pledge all-encompassing deliverables but another to execute it. Just consider Chronicles of Elyria that guaranteed a continually evolving world and player aging but ultimately only came through on an Unreal Engine parkour showcase.
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